Gives a ++ mood boost when the specific hearthling has their passion job. Mutually exclusive with "Carnivore".Īlways dreamed of being a professional, maybe now they'll get their chance? Gets a + mood boost when interacting with plants of all kinds. Seems to have a way with plants that is somewhat indescribable. Mutually exclusive with "Passionate job" trait for non-crafting jobs, like the Archer. Positive emotions when crafting, negative emotions if not crafted anything for long. If they don't make at least one thing a day, they feel the day is wasted.Įxactly what it says on the tin. They are not picky at all, sometimes to the disgust of those around them.Ĭan eat anything and everything but is kinda. Prefers fancy food but dislikes "awful" one. They become happy when eat higher quality food but low quality meals are quite distasteful. Only the tastiest of food are welcome to this Hearthlings palatte. This hearthling really loves food, but makes use of every part of it. Maybe that explains a bit of their resilience, though. This hearthling's stomach might as well be a portal to another world for as much as they're able to eat. This hearthling prefers food that consists of vegetables, and becomes unhappy when eating meat. Is a friend to all animals! Plants, less so. This hearthling prefers food that contains meat, and becomes unhappy when eating only veggies. Just LOVES animals! Especially with hot sauce. Small Morale Boost after successfully defending town from enemies. Loves to save others, and puts the safety of the town as paramount. (+15% bonus damage during buff, and -5% damage during debuff) When in combat, this hearthling periodically gets an effect that prevents retreating and increases damage for a short time. Never voluntarily backs down from a fight. Note that some stats are do not combine or are mutually exclusive. The following table is an ongoing attempt to describe every trait present in the game. New citizens obtained during the game can't be re-rolled at all (again, in the unmodded game). The player can't choose traits in the unmodded game but he can re-roll the starting crew (or individual hearthlings) to get a different outcome. Each Hearthling can have up to two Personality Traits which are randomly generated. "Traits" are unique parts of the character influencing the behaviour of different hearthlings.
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